The windows of the programs of the books, as they appear on the pages. In volumes 1 and 2 they are drawn by the real program with Avalonia running without a screen, even after a click; from volume 3 on they are photographed from the screen while the program runs, because the timings and measurements they show come from the graphics card. All of them are written in C#, without a line of XAML.
Volume 1 — The C# Language
Visual Studio Code with an example of the book open.The debugger stopped at a breakpoint.
Volume 2 — Desktop Interfaces
The control gallery, light theme.The control gallery, dark theme.The stock room: a table with sorting and filtering.The greenhouse: the levels and colors of the theme.The receipt translated into Arabic, right to left.The real-time dashboard.
Volume 3 — 2D Graphics
The print board, ready for export.The showcase of transitions.The frame-by-frame game.Smoke made of particles.
Volume 4 — Advanced 2D Graphics
Direct2D drawing in an Avalonia window.Interactive cropping, with the 4:3 ratio and the thirds.The camera lucida: adjusting a photo.The image editor with filters.
Volume 5 — 3D Graphics
The hand-written rasterizer.The click that picks a cube: the ray, the triangle hit.The gearbox: a click through the glass case picks a wheel.The plate at six seconds: surface, legend, panel.